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JONATHAN
[LEVEL DESIGNER]
Jonathan G. Mann
Level Design | 3D Platformer
Ôpe - Campus ADN 2019
Level Designer - Level 02
Assistant-lead - Scripting

Project realised in 15 weeks
with 33 devs from 3 different programs: Level Design, 3D Modeling and 3D Animation.
Tools used
Unity (Cinemachine, Rewired, Progrids),
C#, SketchUp, Perforce
LEVEL DESIGN REQUIREMENTS
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Introduce new ingredients
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Introduce temple-specific mechanics
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Showcase the different architectural style of temple levels
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Practice and combine previously learned mechanics and ingredients
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Tease and teach the ability learned at the end of the level
ASSISTANT-LEAD
TASKS
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Lead and manage a team of 6 programmers
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Attend Scrums and meetings daily.
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Create documentation to help the team produce the game
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Communicate with the different departement leads
SCRIPTING
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Corruption-related ingredients
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Animation and FX integration
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Dialogue system
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Integration of the dialogue system in cinematics , UI and scripted events
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