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JONATHAN
[LEVEL DESIGNER]
Jonathan G. Mann
/ Narrative Map
// LEVEL DESIGN
Project
Golems - School Project Campus ADN 2018
TOOLS USED
solo
20 hours
LEVEL DESIGN REQUIREMENTS
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Create a narrative experience where the player has to figure out the story
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Leave at least 5 clues
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Integrate exterior and interior environments
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The player needs to be able to leave his mark on the world
BLUEPRINTS
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Modified the character controller
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Created waypoints that the player can travel trough
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Created an interaction that casts a spell
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